The Divinity Developer Explains Its Application of Generative AI for Upcoming Divinity

The studio behind acclaimed titles like Baldur's Gate 3 and Divinity: Original Sin just shown its new project, creating a wave of hype within the player base. However, subsequent statements from the studio's lead designer have brought a new dimension to the discussion, focusing on the studio's stance toward AI tools.

Augmenting Workflows, Not Cutting Jobs

In a latest clarification, Larian's director detailed that the company is utilizing generative AI for particular ancillary functions. These include fleshing out pitch decks, producing initial artistic references, and drafting temporary dialogue.

Importantly, Vincke made clear that the shipping material in the game will be authored solely by real artists. "Larian is developing every line manually," he stated.

We are constantly expanding our team of storytellers and are currently assembling writing teams.

As visual development is being specifically referenced — we presently have twenty-three concept artists and have job openings for additional artists.

Each initiative we do is supplementary and focused on having people spend additional energy on the creative process.

Every ML tool applied correctly is a boost to a developer's workflow, not a replacement for their craft.

Addressing Concerns and Clarifying the Vision

The revelation of using AI at first provoked concern among some the community. In reply, Vincke issued further detail on online platforms.

"We use these tools to gather inspiration, in the same way we use search engines and physical media," he explained. "During the initial planning process we use it as a rough outline for structure which we then swap out with authentic artwork."

He continued, "Larian brings on artists for their creative vision, not for their capacity to execute what a AI generates."

Three Pillars of Practical Application

Vincke had in the past detailed the company's targeted method to machine learning, categorizing its use into primary functions:

  • Streamlining Repetitive Work: This includes polishing mocap data, dialogue cleanup, and technical processes like adjusting assets for various species.
  • Accelerated Iteration: Using technology to rapidly prototype simple versions of gameplay ideas to experiment with concepts prior to complete production.
  • Future Potential for Gameplay: Investigating how AI could in the future facilitate innovative gameplay, especially in creating player-driven narratives in a complex RPG.

He clearly affirmed that core creative disciplines — such as music composition — are are absolutely not areas where the company is replacing human input. On the contrary, Larian is recruiting more in these precise positions.

"We are not shipping a game with any AI components, nor planning on cutting teams to substitute them with AI," Vincke summarized.

Mrs. Vicki Wright
Mrs. Vicki Wright

A software engineer with over 8 years of experience in full-stack development, passionate about clean code and mentoring junior developers.